Wednesday, September 18, 2013

Theros Re-Animator Deck


So just taking a break for a few from the previews, I have taken some time and done a bit of research into what Whip of Erebos is capable of in New Standard. I am pleasantly suprised to see that I can stay pretty much where I want to stay with my colors and just annihilate with some re-animation. To give credit where credit is due, I first saw this on Roguedeckbuilder and liked it as a kickoff platform.

 Here is my Rough draft so far:

Creatures: (23)        

2x Angel of Serenity

2x Armada Wurm

1x Ashen Rider

4x Elvish Mystic

1x Giant Adephage

2x Lord of the Void

3x Lotleth Troll

2x Obzedat, Ghost Council

4x Sylvan Caryatid

2x Trostani, Selesnya's Voice


Sorcery: (4)

4x Commune with the Gods


Instant: (8)

2x Abrupt Decay

3x Grisly Salvage

3x Rescue from the Underworld


Enchantment

4x Whip of Erebos


Land (22)

3x Forest

4x Overgrown Tomb

3x Plains

4x Swamp

4x Temple Garden

4x Temple of Silence


Now to kind of give a rundown of some things I am looking at here in this build. This brew has the potential to get nasty real fast. It does of course have it's drawbacks, one of the main ones being the enchantment removal, so I need to have an answer for that. And it might not be as difficult to achieve as we might think.

So let's walk through this step by step here on what I hope to accomplish.

Now the base of the deck is to use the Whip of Erebos
to re-animate cards in the graveyard without paying the high mana costs associated with them. Early in the game you want to use your ramp with your Elvish Mystics
and use your Sylvan Caryatids
to ramp into the colors that you need, as well as be untargetable blockers. I think these are going to end up being early game targets for Pacifism
or Arrest
to stop me from mana fixing. Thankfully I have a good sideboard card in Golgari Charm
to deal with those pesky things.

Now once we get into the ramp, we want to start playing Grisly Salvage
and Commune with the Gods
as fast as possible to try to get to a Lotleth Troll
on the field as soon as we can. I mean, the hope is to draw into one in the opening hand, but we have to realize that isn't going to happen reliably. The reason we want him early on, is to discard away any of the big boys we might draw into so that when a Whip of Erebos
we have targets for it immediately. The other card we want to see early on is Trostani, Selesnya's Voice
because with the Whip on the field, all our creature get the awesome Lifegain ability. And when we re-animate anything, or cast an Obzedat, Ghost Council
we get just ridiculous amount of life coming back to as as we go in swinging. This will help with things like Purphoros, God of the Forge
and his ability to deal damage with creatures entering the battlefield from their side. Now it would be fun to have that guy exiled with Lord of the Void
and have him join our side for some shinanigans. But I mean, hey, we can dream right.

The main combo we want to see go off is to have an Angel of Serenity

sitting in our graveyard with a Armada Wurm
and a Giant Adephage
and something else. You target the Angel with the Whip, bring it out swinging and then it leaves and you bring those nasty buggers out just wreaking havoc and gaining life like crazy. So much damage so fast. And the other resource we have is Rescue from the Underworld
to take out something like an Armada Wurm
which leaves it's token behind, and then you get another one when it re-enters the field and brings a friend with it like Lord of the Void
who in turn is going to mill them 7, and he steals a friend from them to fight for you as well. There are some pretty nice combos that can turn up in here.

Now of course, there are going to be the hard matchups. And I am going to look at building an ironclad sideboard for this. I can see things like Putrefy
coming in very handy against, say a Young Pyromancer
who can wreak a considerable amount of damage if left unchecked.

If I was a rich man, Voice of Resurgence
would be an EXCELLENT card for this deck, but alas, I can't afford one of those right now, let alone the 2 of I would need to make it worth it in this deck. But I do concede, it does have a place here for those of you who may have it.

Well for now I am done with my explanation, have fun with the idea and do with it what you will. I'm pretty sure this is the build I am going to invest it right out of the gate. There will be more to follow with what I run into. As always, thanks for reading and I value any opinions you might have to add!

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