So just taking a break for a few from the previews, I have taken some time and done a bit of research into what Whip of Erebos is capable of in New Standard. I am pleasantly suprised to see that I can stay pretty much where I want to stay with my colors and just annihilate with some re-animation. To give credit where credit is due, I first saw this on Roguedeckbuilder and liked it as a kickoff platform.
Here is my Rough draft so far:
Creatures: (23)
2x Angel of Serenity
![](http://magiccards.info/scans/en/rtr/1.jpg)
2x Armada Wurm
![](http://magiccards.info/scans/en/rtr/143.jpg)
1x Ashen Rider
![](http://www.planeswalkerslibrary.com/images/ths/187.jpg?9.16.2013)
4x Elvish Mystic
![](http://magiccards.info/scans/en/m14/169.jpg)
1x Giant Adephage
![](http://magiccards.info/scans/en/gtc/121.jpg)
2x Lord of the Void
![](http://magiccards.info/scans/en/gtc/71.jpg)
3x Lotleth Troll
![](http://magiccards.info/scans/en/rtr/177.jpg)
2x Obzedat, Ghost Council
![](http://magiccards.info/scans/en/gtc/182.jpg)
4x Sylvan Caryatid
![](http://www.planeswalkerslibrary.com/images/ths/180.jpg?9.16.2013)
2x Trostani, Selesnya's Voice
![](http://magiccards.info/scans/en/rtr/206.jpg)
Sorcery: (4)
4x Commune with the Gods
![](http://www.planeswalkerslibrary.com/images/ths/155.jpg?9.16.2013)
Instant: (8)
2x Abrupt Decay
![](http://magiccards.info/scans/en/rtr/141.jpg)
3x Grisly Salvage
![](http://magiccards.info/scans/en/rtr/165.jpg)
3x Rescue from the Underworld
![](http://www.planeswalkerslibrary.com/images/ths/102.jpg?9.16.2013)
Enchantment
4x Whip of Erebos
![](http://www.planeswalkerslibrary.com/images/ths/110.jpg?9.16.2013)
Land (22)
3x Forest
![](http://magiccards.info/scans/en/ddl/78.jpg)
4x Overgrown Tomb
![](http://magiccards.info/scans/en/rtr/243.jpg)
3x Plains
![](http://magiccards.info/scans/en/ddl/39.jpg)
4x Swamp
![](http://magiccards.info/scans/en/m14/238.jpg)
4x Temple Garden
![](http://magiccards.info/scans/en/rtr/248.jpg)
4x Temple of Silence
![](http://www.planeswalkerslibrary.com/images/ths/227.jpg?9.16.2013)
Now to kind of give a rundown of some things I am looking at here in this build. This brew has the potential to get nasty real fast. It does of course have it's drawbacks, one of the main ones being the enchantment removal, so I need to have an answer for that. And it might not be as difficult to achieve as we might think.
So let's walk through this step by step here on what I hope to accomplish.
Now the base of the deck is to use the Whip of Erebos
![](http://www.planeswalkerslibrary.com/images/ths/110.jpg?9.16.2013)
to re-animate cards in the graveyard without paying the high mana costs associated with them. Early in the game you want to use your ramp with your Elvish Mystics
![](http://magiccards.info/scans/en/m14/169.jpg)
and use your Sylvan Caryatids
![](http://www.planeswalkerslibrary.com/images/ths/180.jpg?9.16.2013)
to ramp into the colors that you need, as well as be untargetable blockers. I think these are going to end up being early game targets for Pacifism
![](http://magiccards.info/scans/en/m14/25.jpg)
or Arrest
![](http://magiccards.info/scans/en/rtr/3.jpg)
to stop me from mana fixing. Thankfully I have a good sideboard card in Golgari Charm
![](http://magiccards.info/scans/en/rtr/164.jpg)
to deal with those pesky things.
Now once we get into the ramp, we want to start playing Grisly Salvage
![](http://magiccards.info/scans/en/rtr/165.jpg)
and Commune with the Gods
![](http://www.planeswalkerslibrary.com/images/ths/155.jpg?9.16.2013)
as fast as possible to try to get to a Lotleth Troll
![](http://magiccards.info/scans/en/rtr/177.jpg)
on the field as soon as we can. I mean, the hope is to draw into one in the opening hand, but we have to realize that isn't going to happen reliably. The reason we want him early on, is to discard away any of the big boys we might draw into so that when a Whip of Erebos
![](http://www.planeswalkerslibrary.com/images/ths/110.jpg?9.16.2013)
we have targets for it immediately. The other card we want to see early on is Trostani, Selesnya's Voice
![](http://magiccards.info/scans/en/rtr/206.jpg)
because with the Whip on the field, all our creature get the awesome Lifegain ability. And when we re-animate anything, or cast an Obzedat, Ghost Council
![](http://magiccards.info/scans/en/gtc/182.jpg)
we get just ridiculous amount of life coming back to as as we go in swinging. This will help with things like Purphoros, God of the Forge
![](http://www.planeswalkerslibrary.com/images/ths/135.jpg?9.16.2013)
and his ability to deal damage with creatures entering the battlefield from their side. Now it would be fun to have that guy exiled with Lord of the Void
![](http://magiccards.info/scans/en/gtc/71.jpg)
and have him join our side for some shinanigans. But I mean, hey, we can dream right.
The main combo we want to see go off is to have an Angel of Serenity
![](http://magiccards.info/scans/en/rtr/1.jpg)
sitting in our graveyard with a Armada Wurm
![](http://magiccards.info/scans/en/rtr/143.jpg)
and a Giant Adephage
![](http://magiccards.info/scans/en/gtc/121.jpg)
and something else. You target the Angel with the Whip, bring it out swinging and then it leaves and you bring those nasty buggers out just wreaking havoc and gaining life like crazy. So much damage so fast. And the other resource we have is Rescue from the Underworld
![](http://www.planeswalkerslibrary.com/images/ths/102.jpg?9.16.2013)
to take out something like an Armada Wurm
![](http://magiccards.info/scans/en/rtr/143.jpg)
which leaves it's token behind, and then you get another one when it re-enters the field and brings a friend with it like Lord of the Void
![](http://magiccards.info/scans/en/gtc/71.jpg)
who in turn is going to mill them 7, and he steals a friend from them to fight for you as well. There are some pretty nice combos that can turn up in here.
Now of course, there are going to be the hard matchups. And I am going to look at building an ironclad sideboard for this. I can see things like Putrefy
![](http://magiccards.info/scans/en/dgm/93.jpg)
coming in very handy against, say a Young Pyromancer
![](http://magiccards.info/scans/en/m14/163.jpg)
who can wreak a considerable amount of damage if left unchecked.
If I was a rich man, Voice of Resurgence
![](http://magiccards.info/scans/en/dgm/114.jpg)
would be an EXCELLENT card for this deck, but alas, I can't afford one of those right now, let alone the 2 of I would need to make it worth it in this deck. But I do concede, it does have a place here for those of you who may have it.
Well for now I am done with my explanation, have fun with the idea and do with it what you will. I'm pretty sure this is the build I am going to invest it right out of the gate. There will be more to follow with what I run into. As always, thanks for reading and I value any opinions you might have to add!
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