Monday, October 14, 2013

First Video Ever!

Okay then MTG fans! We now have our first video ever on the blog. Sure, it's rough around the edges, but after all, we are new on the scene and everything is new to us. But here it is for you to check out, along with a decklist of the deck we played, our Junk ReAnimator brew, and what we plan to do to deal with these types of matchups in the future.


So in this brew we have:

Creatures: (20)
1x Armada Wurm
3x Desecration Demon
1x Giant Adephage
1x Jarad, Golgari Lich Lord
4x Lotleth Troll
2x Obzedat, Ghost Council
3x Sin Collector
4x Sylvan Caryatid
1x Trostani's Summoner

Instants: (9)
3x Grisly Salvage
3x Putrefy
3x Rescue from the Underworld

Sorcery: (3)
3x Duress

Enchantments: (4)
2x Bow of Nylea
2x Whip of Erebos

Planeswalkers: (2)
2x Garruk, Caller of Beasts

Land: (23)
5x Forest
1x Godless Shrine
4x Overgrown Tomb
3x Rogue's Passage
5x Swamp
2x Temple Garden
3x Temple of Silence

Problem #1 - So one of the things I noticed during this game, is his planeswalkers shifted tons of control in this game. Without that Xenagos, he would have stalled very early and the game would have gone very differently. So I am going to be shifting to Hero's Downfall here in place of the Putrefy. It has the potential to rid them of the big time planeswalker shifts that so often got in the way here.

Problem #2 - The mana curve. I didn't seem to draw into that many lands, and sure this was one game, but with more access to land, it could have been very different. I would have really liked having those Elvish Mystic around in this game to sac to Rescue from the Underworld after having tapped them for mana. I'd even take the Satyr Voyager at this point to untap a target land of my choice. Oh, I'm missing Arbor Elf so much right now.

Problem #3 -  The Whip. While I love the Whip, and it's lifelink potential. In this game, it was doing nothing for me. I didn't even want to see it. And as it was, I saw too many reanimation abilities, and not enough targets. It seemed as though I needed faster stuff early game, such as the Elvish Mystic to get the ramp going fast to get out the ability to re-animate the stuff in the yard.

Problem #4 - Keeping in tune with true re-animator, I want to splash some things outside of my color range to get rid of into the graveyard. So looking forward I will probably be ditching off the Trostani's Summoner in leu of an Aetherling, and probably ditching either Giant Adephage or Armada Wurm to the SB in favor of a Prime Speaker Zegana. Both are super powerful, and not altogether completely un-castable.

But looking forward, I am going to playtest it some more and see if it comes up against the same results. This was a rough hand, and a rough game. Hopefully moving forward we see a better balance and some steadier games. As always, thanks for checking this out, and please comment with suggestions both for the blog and for the decks! Until next time, keep brewing and we'll see you then!