Sunday, March 31, 2013

New deck ideas



   So there was no FNM for me last week, as I had to work til 7, every other Friday for me. But I have been trying to toss around some ideas on how to improve my Werewolf deck, "Moonmist Destruction," and I have come to the conclusion that everything in it not excruciatingly aggo needs to go bye bye. So I am currently working on that. The newest version of that can be found on tappedout.net as well. (I will link it in an edit later.)

   So anyways, here I am at work, looking through some trade offers from other players on TO (TappedOut.net I will refer to as TO from now on unless I am linking something) and it hits me that I have no idea what I am wanting to trade for right now. The two decks that I have built, one functions well and gets me 3-1's at FNM, the other I have been playtesting and it doesn't ever seem to do what I want it to do in an actual match. That's the "Golgari Aggro" I have nicknamed "Hydra Menace."

    But this guy has offered me 2 Chromatic Lanterns and 2 Dark Impostors for some cards I have. And I'm thinking to myself, what on earth could I build with those. Another guy has $14 worth of stuff he wants to get from me, and I am looking through his stuff and Drogskol Captain winks at me along with Captain of the Mists and Invisible Stalker. He also has a couple of Drowned Catacombs and Glacial Fortresses in his binder that I would be interested in getting off him, as I just traded off my last Drowned Catacomb in a large trade for a Huntmaster of the Fells and a Domri Rade

    Well, I have 2 Drogskol Reavers sitting around that I have been itching to use in a deck for a while. So I am thinking to myself that I might put together a super control, torment with some unblockable and lots of detaining B/W/U deck. With the tapping opponents creature whenever Humans enter the field ability of Captain of the Mists and the +1/+1 ability of Drogskol Captain with other Spirits, it could be some decent fun. Add in some unblockable 1 and 2 drops with Tormented Soul and Invisible Stalker which could be fun. By turn 3 you could drop either the Captain of the Mists or the Droskol Captain and be off to a good start. Then throw in lots of stuff that detains when it enters the battlefield for some stall. Some hate, some undying, some flicker maybe . . . who knows, with W/B/U you have tons of options, but I think it's going to be fun to play around with.

     Some possibles I have looked at for the deck are: 
Nephalia Downyard (for a possible mill effect), 
Avacyn's Pilgrim (only useful if I play Chromatic Lantern) for the extra mana later for getting Drogskol Reaver out faster. Also would activate Captain of the Mists ability.
Soulsworn Spirit - Gets the +1/+1 from Drogskol Captain and detains when it enters the battlefield.
Latch Seeker - for the 3/1 unblockable, also gets the boost from Drogskol Captain
Mindshrieker - gets a boost from Drogskol Captain, also forces target player to exile a card and he gets a boost from that card as well. Never hurts to have flying either.
Arrest - Not sure this one really needs an explanation. Traps the opponent in it's own body pretty much.
Undying Evil - keeps my guys around longer, or saves my bigger guys from Searing Spear or the like, keeping them around and giving them a boost.

     So far that's what I am working on, might be a rather shallow base to start with, but I really think it's got some potential for some nifty combos and stuff. I think I am going to call this deck "NeverLand"