So without further ado, let's dive into the world of what's available for a Selesnya/Gruul matchup. Our color pool is R/G/W for this one which makes it a Naya build.
Let's start off with the creatures we might encounter . . .
Other than being a 4/6 for 5, I don't see a lot of supreme advantages to playing this . . . |
A 5/3 for 5 R/W Card with a nice ability, creates tokens which does benefit the Selesnya Populate mechanic and being an Uncommon might actually get seen. |
Being a Rare, not likely to be seen, but still if I pulled it, I would maybe throw it in there. |
Now this Birdie is worth playing around with, give this bad boy an early start and it can turn into some nasty quick, being an uncommon, I would hope to pull this playing Selesnya Tokens, yes please! |
And now we have arrived at why I am unhappy with Selesnya this round. This does nothing. I would be mad if this was one of my rare pulls. |
Now this guy is useful. I would be okay with him being one of my rare pulls. He does something useful and is indestructible. |
What do you know, a creature that IS useful, but oh yeah. It's a mythic, not likely we will see this during the pre-release . . . |
And that brings us to the end of the Dragon's Maze Selesnya creature cards. Do you see anything in there that's worth looking forward to . . . I sure don't. Super. Bad. Matchup.
But enough with my complaining, let's move on to the support cards and see what we have there.
A possible redemption for the Selesnya guild You get this bad boy out there and populate and start going to town. Might be a game changer. |
Both of these are now available to us, and actually useful with populate. Especially if you are running supertokens. |
I guess you could use the Release side of this to mainly screw an opponent who just obliterated your lineup . . . and being a Rare, chances are not likely |
Now this would be handy, and chances are higher of seeing it being an uncommon |
Of course, the super sweet Legion's Initiative Too bad it's a mythic, this is one hard hitting sucker |
We get to see the Profit side of this now, not bad to give everybody a 1/1 boost |
The Protect side of this can be used, but to me, it seems a tad bit interesting |
Now this is what Emmara Tandris activated ability should have been. Ready works good in this setting. |
For 7 CMC, this is a bombshell. Like it. |
2/2, Trample and Lifelink for 3 CMC! |
And now we can inspect the mono White cards that will be available for misuse by us!
A 2/2 for 2 is never a bad thing |
This seems like a good card for what it is 1. A good defense 2. The ability to get rid of a blocker |
Interesting, a little heavier power than most of the other 6 drops, adds vigilance Meh |
Looks like a good card for down the road, I would drop it if I was playing Naya |
That's a big bird, with a big CMC for such a small amount of things it can do |
Now there's a decent Selesnya card and once again, in the pre-release, you should be playing gates |
And that's all for the Mono-White DGM Creature cards, one last thing to check out here, and that is the Mono-White support spells
One of my favorite Mono-White from this set, double trouble on the Detain |
Would be great if you had all mono-colored creatures on the field. Also is good for you if you have a Dirty trick up your sleeve and can return your sacrificed creature the same turn . . . |
Now when is this card ever going to be bad? It's like Fog with life gain |
The bomb dropper for Selesnya, this card is common so you should expect to pull at least 1, and if you can use it in this format, I say do it up! |
Now, something I haven't done with any of the other guilds up to present in my match up reviews, is draw up a conclusion as to what playing with this match up might look like. So let's go back and look at the releases from Gatecrash for Gruul and Selesnya and take a look at some of the hands we might hope to build.
Okay, so your chances of pulling this in your Gruul guild pack are not super likely, but if you do happen to, how nice would that be? |
I'm just saying, if I pull this in my Gruul guild pack, wowza. But it's 8 mana, and for a pre-release game, it's going to be a stretch playing this as almost half the land you play would need to be on the field to drop this guy, at best, he's a turn 6 or 7 if you manage to draw some Zhur-Taa Druids in your DGM packs. That being said, I would still throw him in the mix . . .
So I'm not sure that you can draw a Planeswalker as your Rare slot in a guild pack, but if you did, this would be a great one to pull. |
Always a favorite for the 2 CMC bloodrush. |
I have used this card in Standard and I really like it, it seems very versatile and CAN hit hard |
Also good defense against Flying, and seems once again like it's very versatile in a pre-release setting |
I'm not really sure when this is a viable option, I mean turn 5 you drop a Burning-Tree Emissary and then drop this? |
I'm not really sure why I never saw this before, but if you are playing aggro this thing could get big real fast and the counters stick around . . . |
Captain Big Britches |
Could be fun . . . what happens if you reveal 3 cards with the same name? |
I like this guy, he makes fun things happen! |
Useful for the late game body or for the high level bloodrush, win/win. |
Don't know why it didn't show up, but the card that replaces itself is always welcome in my book. Double time. |
So that's all the "All-Gruul" cards I can find right now, in a few, I will go pull up Selesnya and get those posted on here. And then discuss some possible fun combos. I will be doing this pretty much until friday night with all my guild possibilities. That way I know what to look for.
Again, not likely that you would pull this for your Rare slot, but hey, if you did, nice! |
I mean, if you drew this in your Rare slot, it would just be excellent. |
Okay, not a bad deal, maybe not the best you could pull in your Rare slot, but definitely usable |
Again, with the limited Rare slot options in Selesnya this one does what it needs to. |
Probably one of the best ones you could hope to grab in the Rare slot, just excellent and very usable. |
So not bad, but I have several and would rather not pull this one for that very reason |
Okay, so being slightly more organized with Selesnya here. These are the Rares and Mythics that might occupy the Rare slot in your guild pack. Out of all of them, myself personally would want to pull Trostani, Selesnya's Voice, or Loxodon Smiter. They seem to be the most versatile and useful for a pre-release setting.
Once again, not bad if you pull a bunch of other token creators. |
I guess this could help against some matchups, and the 2/1 body for 1 CMC is never bad. |
Never really been a fan of life gain without taking some of my opponent's life with me, but I guess it could be useful. |
Yet another late game card, but as far as that goes, an 8/8 for 7 is a solid body. |
This one is one I would hope to pull, it's got some severe removal, some damage punching through or a decent token push. |
This one is probably my favorite for uncommons But some things are just too expensive The 2/2 for 2 is still okay though |
That's all for the Uncommons you have to look at, if your guild pack is anything like a normal booster, you will get 3 Uncommons.
My picks from the Uncommons to hope to receive would be Dryad Militant, Selesnya Charm and Vitu-Ghazi Guildmage
I'm not going to bother listing the commons, because of the fact that in every guild pack I opened for either the pre-release for GTC or RTR there was mono-colored commons in there as well. True, they are in your guild colors, but that makes for a lot of card research that I am just not that into right now, and there are just too many possibilities for the 10 commons you will get in each guild pack.
So let's start looking at possible match-ups here. From my previous page I had listed all the cards you are likely to pull for a Gruul pre-release from the 4 DGM packs, and I suppose we could even break it down in a probability matrix if we wanted to, but I'm not that bored right now, so maybe later.
So there is basically a 35% chance at pulling any of the Uncommons that we want. So we can roughly figure that out of the 12 uncommons from DGM, we are going to be in the realm of having 4/6 of them fall into our Selected guilds.
That's not terrible building odds. So assuming that we want 3 creatures and 3 instant/sorcery/enchanments from the Uncommon world. Here's what I would hope to see from DGM.
Well, dirty IS a nice card, but I might stick this one on a sideboard It does perform a very versatile function though. |
This one is a winner in my opinion, just makes everything that much more potent. |
From Selesnya, I would not mind seeing this one either. |
Now let's move on to the Uncommon Creatures that I would look forward to in this matchup . . .